Scott

Website update incoming

Posted by Scott on 2014-08-22 15:24:02

It is time for a change! This website has served us well over the last three years but I have learnt so much more about web development since this website’s creation so it makes sense to give the website a complete upgrade.

This update may take a couple of months or so and some functionality like the comments and contact form may be disabled during that time but when the upgrade fully happens, it will be worth the wait.

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Ed

Postman's Odyssey update

Posted by Ed on 2013-09-12 21:48:44

Hey everyone! So it's been a while since we have done a big blog post or told people where we are at so I thought I would bring everyone up to speed.

PAX Australia was a huge success for us and we would like to say a special thank you to everyone who came to our booth (extra thanks to those who brought us sandwiches while we were too busy to leave our booth). We had crazy fun and it was a hectic three days. Cargo Chaos was popular and we got some great feedback about Postman's Odyssey.

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Ed

PAX Australia prep

Posted by Ed on 2013-07-04 20:40:58

So PAX Australia is coming up sooner than I'd like and despite my best efforts I can't cause time to move slower for everyone but me (and maybe Scott). I imagined at this time I would be getting excited but it’s hard to get the fever when there is still so much to do.

It's a universal truth that projects take as long as you have to do them in. The whole process can give you an insight into what happens when an unstoppable force meets an immovable object. Yet despite the difficulties we are still inexorably moving forwards.

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Ed

PAX Australia 2013 posters

Posted by Ed on 2013-04-06 16:40:08

Hey everyone!

I've been busy creating the PAX Australia 2013 booth posters for Cargo Chaos and Delivery as well as test driving new names for Delivery. Both posters are ready and you can check them out by clicking on the thumbnails below. We'll be finalising the new name for Delivery and be sending these posters to test print this week. But first, feedback. What do you think of these poster designs?

We'll hopefully have the name finalised and put a lid on the poster design soon. Look out for a Facebook poll on name choices tomorrow!

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Scott

Cargo Chaos beta testing

Posted by Scott on 2013-04-02 20:10:33

Skip to information of what type of feedback we’re looking for
Skip to iOS testing instructions
Skip to Android testing instructions

TestFlight

Here at Considerable Content, we use an application suite for mobile game testing called TestFlight. TestFlight takes a little while to install on test devices (only need to do it once) which is why I’ve written these instructions. This small amount of annoyance at the beginning is worth it though as it allows us to do the following awesomely useful things:

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Ed

Good game trailers

Posted by Ed on 2013-03-24 20:42:56

I love watching game and film trailers. I find it easy to get excited about cool things that I want to play and get involved with. Over the last couple weeks trailers abound for some of the biggest releases in 2013 and this has got me thinking recently about why I get excited over some trailers and not others.

The type of trailer that really sells me a film just doesn't work as well for a game. When I see a film trailer with explosions, exciting characters/story and cool special effects I get excited about the story I'm going to be told. If a video game trailer features the same things I am always asking the question "what am I doing during all this?".

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Ed

Considerable Content and the Future

Posted by Ed on 2013-03-13 20:12:41

Considerable Content is back after a long period without any real blog activity. Our original goal was to learn game development by jumping in with both feet and just going for it.

So what happened?

Short answer is that I think we progressed too quickly. Sounds like the words of a braggart? Allow me to explain.

In 2011, our first year, we quickly expanded our skills and came to understand the basics of game development. When we felt ready we launched into creating The Establishment. We successfully created the basis for a first level and uploaded it to a new website.

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Scott

Welcome back

Posted by Scott on 2013-02-24 16:33:31

Well, that was quite the break in our blogging and website updating but we're back now. We got too focused on our game development tasks and other life issues that this website was left to collect dust but we're going to put much more of a focus on keeping others up-to-date with what we're doing.

To that point, we currently have two projects under heavy development and will have some great stuff to show at the PAX Australia Indie Pavilion in July 2013.

Cargo Chaos (formally called Fail Freighter), a fun iOS/Android physics puzzle game that you can check out a demo of here: http://goo.gl/UoyC2

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Ed

Preparation

Posted by Ed on 2012-02-14 19:28:33

My role in this enterprise is to be the lead artist/designer; if you’ve seen it I probably made it and if it works it was probably Scott. I hoped that within this project I could build up content and use it to create various game prototypes with a fast turnaround time. While that was the initial intention finding time to devote to learning a whole bunch of new skills was challenging. I had to throw out two methods of working before I found the general principles for working in this new environment.

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Ed

Explanation

Posted by Ed on 2012-02-14 19:20:03

Welcome to Considerable Content

This is an experiment by designer Edward Blanch and software engineer Scott Beca with the stated goal of learning game design by doing it.

We decided to make our exploration public and provide an insight into our personal experiences. This is not intended to be successful or ground breaking but provide us with the laboratory that we need to create and learn.

We hope that others will find this interesting enough to provide us with feedback and advice.

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