Welcome to Considerable Content
This is an experiment by designer Edward Blanch and software engineer Scott Beca with the stated goal of learning game design by doing it.
We decided to make our exploration public and provide an insight into our personal experiences. This is not intended to be successful or ground breaking but provide us with the laboratory that we need to create and learn.
We hope that others will find this interesting enough to provide us with feedback and advice.
Edward and Scott
For as long as I can remember, I have been heavily interested in video games, starting off with just playing them and later wanting to create them. For most of my life I have been a PC gamer, only getting into console gaming semi-recently (my first console was a PS2, half-way into its lifetime). Some of my favourite games include: Abe’s Oddysee/Exoddus, Total Annihilation, Age of Empires 2, Half-life 2, Team Fortress 2, Portal (1 and 2) and Battlefield 2. You can probably see a theme here, with my favourite genre being FPS.
I have been teaching myself game development since early high school, starting with YoYo Games’ GameMaker and then quickly moving on to other free or open source C++ based engines. I have also experimented with programming my own game engines. In 2011, I completed a Bachelor of Computer Science at the University of Melbourne which provided me with a very thorough understanding of general software development but didn’t provide any subjects on game development specifically. Since Ed and I decided to create Considerable Content in early 2011, I have been nearly exclusively using the Unity game engine which has been amazing to work with.
Games are my passion and developing them is what I plan to do with my life. Even if Considerable Content isn’t financially successful enough to support both Ed and I full time, hopefully it will serve as a launching pad to show the game development industry what I can do.