Design

Experiments in creating props and items aside, the reality of constructing them into something that could be described as a coherent level was a different challenge altogether. We chose to make the first “level” in a first person perspective (saving me from having to create an animated character model) and create a simple set of challenges.

This level was constructed for us to experiment with inventory systems, character controllers, physics props, trigger systems and level design. But the capacity to freely look and move proved to be a big challenge, the least of which was my foolish notion to create a larger exterior area.

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